

Many of them are painstakingly done, frame-by-frame, and often involve techniques that humans would have trouble pulling off in a real-time run. These are speedruns achieved with the assistance of an emulator's tools to slow down the gameplay. That 2011 speedrun HitzCritz mentions above is a Tool-Assisted Speedrun, or TAS. "The fastest known time to beat the game is 4:54.032 by HappyLee, which stands unbeaten since its submission on January 6th, 2011." "The significance of Niftski's run comes with being the last second-milestone in the category's 17-year-long span," explains HitzCritz, a community member who also provided a lot of extra context on the r/speedrun subreddit. To those outside of the community and looking in, though, it may be difficult to understand why it matters quite so much. we all knew it was going to be a tough grind, but we were all dedicated to getting this time." "Me and a few other top level runners started the race to 4:54 after Miniland got his former world record speedrun of 4:55.230. "It just feels insane that I have this good of a time in ," he tells me over Discord. this isn't a common occurrence, and the emotion in Niftski's video shows how big a deal it is. The last time a second barrier was broken for the titles was in 2018, so for Super Mario Bros. The final number shows: 4:54.948.īy what was just a single frame, the 4:55 barrier has been broken, and the SMB speedrunning community is celebrating a historic occasion. What is truly impressive, though, is when Niftski stops the timer. As Niftski rushes through the NES title, he pulls off some incredible feats that most wouldn't think possible. is only eight minutes long, but you don't need to see much of it to understand something special is going on. The current world record video for Super Mario Bros.
